BLYKA'S DOOR
Mega Man fangames since 2004

SuperDanny Powered Up

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Take control of the craziest Mega Man fan alive as you take on Dr. Wily and Robot Masters from MegaMan 1 & 2 in this epic Classic series game. Get equipped with power-enhancing items, classic-character costumes, and Cross Fusions--the ability to change into the Robot Master himself and inherit both his weapon and attributes--as you overcome up to 20 levels in various difficulty modes and conquer the 18 Challenges.

SuperDanny Powered Up is a loving fan tribute to Classic Mega Man that delivers content from the original NES games remixed in cool and unique ways, backed by a rock-solid engine widely praised for its precise accuracy with Capcom's. Packed with action, content, authenticity, replay value and just plain fun, it's an impressive title in the roster of Mega Man fan games out there that no fan of the Classic series should miss out on!

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Extras

Releases

v2.0 - 2014.12.08

NOTE: If you're updating from an older version and wish to keep your cleared Challenges and earned Game Modes, you can do so by copying the files 'data01' and 'data03' from your original game folder into the new version folder.

Made a ton load of changes and improvements all over the game, the primary focus being stronger game design (e.g. it's now buster-only perfect-runnable). Also piles of bug fixes, visual changes/fixes, level improvements, and a whole lot more!

  • Miscellaneous Changes
  • Hard Mode and Fusion Mode unlock together
  • Removed Hard Mode enemy flash damage
  • Default to last costume worn on level start and new life
  • Additional bonus content on Challenge completion
  • Display 18th Challenge info up front
  • Allow game restart from end of credits
  • Save screen size preference
  • Wily B3 music changed from OGG to NSF format; quality and volume improvement
  • Removed ZE CLOWN and Elpizo explosion voice clips
  • Alternate music added for MM2 Robot Master stages
  • Alternate music persists on new life (but can be toggled back to normal)
  • Alternate music can be set as default by holding shift on mode select
  • Normal buster bullet now has squared mask
  • Bubble Fusion shoots normal bullets when swimming
  • Ice Fusion pierces shielded enemies
  • Fire Fusion on-screen shot limit increased from 1 to 2
  • Puyo Fusion shot un-ricochets on way back
  • Puyo Fusion can now climb
  • Air Fusion can now climb
  • MM2 Crash wall explosions can no longer produce items
  • Tweaked player climbing+shooting sprite xscale behavior
  • No longer preloading unused sprites
  • Boss Alterations
  • Quick Man: Complete behavior overhaul
  • Bubble Man: Less random, relentless and aggressive
  • Crash: Adjusted auto-jump timing slightly
  • Metal: Slightly lowered blade speed
  • Cut Man: Removed most randomized aspects from behavior
  • Fire: Extended time before first shot by a hair
  • Damage: Adjusted head speeds- values and spawns
  • ZE CLOWN: Big's speed increments instead of smalls, small's power increments
  • Mecha Dragon: Slowed fire, tweaked shot timing to be faster but less random
  • Final Wily: Minor but important tweaks for a fairer fight
  • Fish Man: Slowed half-energy puyo spawn rate
  • Enemy Alterations
  • Press: Faster ascent
  • Kamadoma: Higher mask, more accurate speeds and time between jumps
  • Bombs: Properly aligned explosions
  • Cannon Joe: Tweaked canspin timing if player isn't in range
  • Sniper Joe B: Lowered HP from 10 to 8
  • Sniper Armor: Lowered HP from 15 to 12
  • Shield Attacker: Ice damage from 4 to 2, Fire damage from 1 to 4
  • Mole: Fire damage from 1 to 2
  • Petit Kerog: Enlarged mask
  • Metall Swim: Fire no longer ricochets
  • Stage Alterations
  • Cut: Moved Yambow over high jump 8 pixels left
  • Cut: Extended platforms in first Adhering Suzy room for easier jumping
  • Cut: Tweaked tiles in last Adhering Suzy room for easier jumping
  • Cut: Hard'd first two Kamadoma in last Cutter room
  • Ice: Added pillar in ice block/Telly pit
  • Ice: Lowered checkpoint spike pit and covered with ice block
  • Ice: Removed first spike ceiling in underwater stretch, tweaked ice blocks
  • Elec: Enlarged energy wall pocket
  • Fire: Moved first Screwdriver on bridge 16px right
  • Metal: Removed spike and lengthened moving floor in first Hammer Joe room
  • Metal: Removed spike drop in room before Moles
  • Metal: Reworked 1Up tiles in room before Moles
  • Bubble: Removed spikes from item room and shortened exit ladder
  • Bubble: Hard'd Tanishi before D-Tank
  • Crash: Replaced Shot Man in item room with Metall
  • Crash: Tweaked platform head bump at start of cloud stretch
  • Crash: Moved Shot Man before big pit 16px left
  • Crash: Right-side lower-middle bombs moved down one block
  • Crash: Swapped D-Tank and 1Up positions on tower
  • Crash: Added bombs and wall to semifinal tower room
  • Crash: Moved first Shot Man in final room 16px right
  • Wily A2: Hard'd Fish Man underwater Pepe
  • Wily A3: Tweaked platforms to ladder before spike-box room
  • Wily A3: Tweaked Telly rooms
  • Wily A3: Added tile to ease jump in first Adhering Suzy room
  • Wily A4: Extended platform in front of Sniper Joe in final brick stretch
  • Wily B1: Shrank hole width before second climb
  • Wily B2: Tweaked beginning Bubble spike pool
  • Wily B3: Reworked tiles for easier jumping in first hall
  • Wily B3: Hard'd first Cannon Joe
  • Wily B3: Removed spikes below ladder in first hall
  • Wily B3: Added Hard-only Shield Attackers and ladder bomb after checkpoint
  • Wily B3: Lowered floor bombs in Sniper Joe room for easier jumping
  • Wily B3: Rearranged bombs in room before final stretch
  • Wily B3: Removed Hard-only Pottons in up-block stretch
  • Wily B5: Widened platform at end of first room before last Cannon Joe
  • Wily B5: Removed upper of first two yoku blocks
  • Visual Fixes/Changes
  • Fixed sprite bleeding on certain graphics cards
  • Corrected subtle black background tones to match properly
  • Cut Man colored accurate orange
  • Revised Teisel costume sprites
  • Corrected skin tone of Mega Man, Proto Man, Wily
  • Improved first Wily castle boss graphics
  • Made weapon energy bars invisible in Fusion mode
  • Corrected Fire Man walking+shooting frame position
  • Thinned wrist yellow on Elec Man's sliding sprite
  • Tweaked background in Wily B5
  • Added missing animated bubble tiles in Bubble Man's stage
  • Corrected dirt tiles below second structure in Wily B1
  • Removed extra pixel from normal explosion sprite and first Wily Machine bullet
  • Corrected color of big explosions
  • Corrected color of Ice sky and tile color (also applied to Wily A1, A4, B2)
  • Corrected Wily B3 tile color
  • Changed "Push" to "Press" and added black outline to "Dr." in Stage Select
  • Removed window bar tiles in the Proto costume room
  • Darkened completionist credits night background
  • Corrected ZE CLOWN's death explosions to be centered
  • Fixed ZE CLOWN's first hit spark from occasionally being off-center
  • Corrected Damage128's head explosions to be centered
  • Corrected Petit Kerog's explosion position
  • Slowed first Wily Machine's explosion flashing
  • Tweaked Fish Man's puyos to be more NES friendly
  • Made background of Wily A1's outside ladders transparent instead of black
  • Properly aligned explosions of MM2 Crash walls
  • Tube lights now in sync
  • Moved title menu and added v2 in corner
  • Right-aligned right side of options menu
  • Reordered ending quote book pages
  • Corrected vgmaps.com on ending credits
  • Changed opening copyright to say "SuperDanny Character"
  • Smoothed ending question mark sprite
  • Bug Fixes
  • Poor performance of file load and options screens on Windows 8
  • Getting stuck going through ZE CLOWN door for rematch after losing
  • Getting stuck at Wily B2 if you die during victory tune after boss
  • Challenge completion at game end when dead
  • Items and item box stop animating on screen edge when filling up energy
  • View boundaries on small energy
  • Slide not dusting certain distance near wall
  • Piercing weapons multi-hitting enemies during pause, energy fills, etc.
  • Air Fusion's normal shot still moving after ricochet
  • Air Fusion's normal shot still moving in first phase during pause
  • Only 4/8 Puyos play ricochet sound to avoid potential Windows 8 crash
  • Prevent Puyo Fusion from shooting in boss room to avoid post-teleport reform
  • Fire Fusion's small fire sliding down wall
  • Springer springs without actually hitting
  • Springer bullet collisions varied
  • Big Fish occasionally sticks in turnaround point
  • Kamadoma jump height against wall
  • Petit Kerogs potentially shoot out backwards
  • Yambows visible if on screen after room transition
  • Crash Man walks the wrong way on first landing

  • Also 2 miscellaneous changes, 1 bug fix, and 1 stage alteration have been excluded as they pertain to bonus content and such.
v1.1 - 2012.05.05
Fixed 5 bugs, added additional bonus content for completing all challenges, slightly tweaked weapon damage on two bosses, and made 8 very small adjustments across 5 levels to improve playability and lessen potential frustration.
v1.0 - 2011.09.01

Made with Game Maker 7.0.

I think of all my games the original SuperDanny was the one I had the most fun in making, but it's really a terrible game due to my lack of experience at the time. So, rather than leave it to forever fail, I felt it deserved to be upgraded with my modern engine and loads of new and improved content.

Originally the Powered Up concept was to include major changes in the way of 16-bit graphics, an item shop and other extremities, but in the interest of finishing the project I scrapped these ideas before development began. As for what is Powered Up:

  • SuperDanny 2's engine (and all the polish that comes with it).
  • Many new enemies, bosses (including Cut Man and Bubble Man) and levels.
  • Revamped and greatly improved original levels.
  • 8 collectable items, including several costumes.
  • A set of 18 Challenges to complete, including different game modes.
  • Audio and visual enhancements with 100% MIDI-free music and vastly improved graphics.
  • Exciting, hidden bonus content--and much more!