BLYKA'S DOOR
Mega Man fangames since 2004

Creating Games

Dr. Wily enjoys making games too!

This page is all about assisting those wanting to explore game development by providing program recommendations, assets, and some humble advice from someone who's been at it since 2004.

It's geared towards the prospective solo-developer/hobbyist as that was how I got started, with a focus on fangame development--a good place to begin regardless of your goals as it often provides everything up front to expedite your learning of how to actually put a game together, rather than getting hung up on creating original assets and designing your own mechanics.

Development Programs

Deciding how you're going to create your game is an important first step into the game dev business. These are the engines I've worked with, but if they aren't to your taste, do shop around and find what works best for your goals and workflow.

Godot

I've yet to publish anything but have so far been quite pleased with it as a competent tool for both 3D and 2D projects. Pleased enough that I can safely say if I'd had Godot back when instead of Unity, my game dev life would have turned out much better.

Also recommended: Remaking Super Mario World in Godot

Unity

Used professionally for about 11 years. Once I might have said "kinda sucks but gets the job done," but now I strongly recommend avoiding, as they've proven to be both astoundingly stupid and deeply untrustworthy. As their management and direction remain precarious and questionable, I'd think very hard before investing time in a ship that could so easily sink again.

Game Maker

I haven't tried Game Maker since 2011/version 8.1, so I can't even speculate on their present condition!
As for that old Game Maker, its sloppy approach and poor capabilities make for little more than a toy by modern standards, but there's no denying it was great fun. So fast and easy to throw things together and just have it work without having a clue what you or the engine are really doing. It's not viable for the serious/commercial dev, but if you just wanna party like it's 2011, 8.2 Project is pretty neat!

If heading that way, SoulScroll's Tutorials might be worth a look, and though not recommended, I still offer my obsolete examples.

Free Assets

Here are a few choice links for finding fangame assets: VG Resource, VG Maps, VG Music, Zophar's Domain

And here's an odd little assortment of assets I've ripped myself:

Audio
Graphics

Advice

Dr. Light and Dr. Wily designing great games