BLYKA'S DOOR
Mega Man fangames since 2004

SuperDanny 2

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The craziest Mega Man fan alive returns to engage in battle once again with Dr. Wily, who now has the ultimate power of the Dark Chip in his possession. Learn how best to utilize the 8 Cross Fusions as you contend with 85 types of enemies, 30 bosses and 20 levels packed into this epic Classic game.

Each Cross Fusion is equipped with two weapons: a normal weapon that doesn't consume energy, and a special weapon that does. In addition to their varied weapons some also have different attributes that can be used to your advantage in the surrounding terrain. With a normal shot that doesn't consume energy, you could play nearly the entire game as your favorite Robot Master! There's also a Mega Man costume available from the start for those who desire a more Classic experience.

SuperDanny 2 is a loving fan tribute to Classic Mega Man that delivers content from the original NES games remixed in cool and unique ways, backed by a rock-solid engine widely praised for its precise accuracy with Capcom's. Packed with action, content, authenticity, replay value and just plain fun, it's an impressive title in the roster of Mega Man fan games out there that no fan of the Classic series should miss out on!

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Extras

Releases

v2.0 - 2012.12.19

Fixed 19 bugs and made 9 graphic improvements. More importantly, made a ton load of major improvements to the Fusions, levels, and pretty much every aspect of the game!

  • Miscellaneous Changes
  • Changed Fire Man Doc Robot behavior to match SD Powered Up
  • Unlock Hard Mode just by beating the game on Normal
  • Reworded letter message to be unmistakably clear and loop once it goes off screen
  • Petit Snakey first-shot timing made more accurate
  • Fusion Improvements
  • Snake: increased speed of sliding
  • Snake: increased search snake limit to 4
  • Snake: replaced snake seed with piercing snake missile (seed used with password)
  • Skull: shield drains energy only on enemy contact
  • Skull: shield has an HP of 4 against bullets
  • Skull: normal bullets can shoot up and down
  • Skull: increased normal bullet limit to 5
  • Skull: increased speed of running and climbing
  • Flame: increased flame shot limit to 6
  • Flame: increased destructive ability of flame wave
  • Knight: no knockback motion when hit
  • Knight: increased aerial movement speed
  • Knight: increased speed of normal attack
  • Knight: increased destructive ability of attacks
  • Damage Alterations
  • More power to the Mummira head across most enemies
  • Drastically increased Fusion damage against Adhering Suzy
  • Balancing and minor adjustments to weapons across most enemies (and bosses)
  • Shadow : -1 on Shadow special
  • Snake : -1 on Shadow special
  • Snake : -1 on Snake special
  • Snake : +1 on Mummira
  • Skull : +1 on Snake normal
  • Skull : -1 on Knight normal (can now pierce his shield)
  • Skull : -1 on Knight special (can now pierce his shield)
  • Gyro : +1 on Mummira
  • Crystal : +1 on Gyro normal
  • Crystal : +1 on Mummira
  • Knight : -1 on Snake special
  • Knight : +1 on Mummira
  • Ballade : +2 on Skull special
  • Ballade : +1 on Knight normal
  • Ballade : +1 on Mummira
  • Bass 1 : +1 on Skull special
  • Bass 1 : +1 on Mummira
  • DocElec : +1 on Shadow normal
  • DocElec : +1 on Mummira
  • DocCrash: +2 on Gyro normal
  • DocCrash: +1 on Mummira
  • DocIce : +1 on Mummira
  • UncleJet: +1 on Mummira
  • DocFire : +1 on Mummira
  • DocQuick: +1 on Mummira
  • Bass 2 : +1 on Skull special
  • Bass 2 : +1 on Mummira
  • Wily 1-2: +1 on Knight normal
  • Wily 1-2: +3 on Knight special
  • Wily 3 : +1 on Flame special
  • Dark 1 : +1 on Flame normal
  • Dark 1 : +2 on Flame special
  • Dark 1 : +1 on Mummira
  • Dark 2 : +1 on Mummira
  • Dark 3 : +1 on Snake normal
  • Dark 3 : +1 on Snake special
  • Dark 3 : +1 on Mummira
  • Stage Alterations
  • Top: Hard'd 2 mechakkero in first room
  • Top: Hard'd right wall cannon
  • Top: Hard'd bolton before second tama
  • Snake: Hard'd and moved third garyoby in first room slightly to the right
  • Snake: Hard'd 3 snakes from snake hallway
  • Snake: Complete redesign of alternate Gyro path
  • Snake: Moved left-most taban to right in room after Gyro path (Hard)
  • Snake: Moved first bombflier to the right slightly (Hard)
  • Shadow: Hard'd first bomb
  • Shadow: Moved first peterchy to the right slightly
  • Shadow: Moved second lyric across bombs to the right slightly
  • Shadow: Hard'd first peterchy after bomb stretch
  • Shadow: Added wall to prevent backtracking after secret room
  • Shadow: Moved pickelmanbull to the right slightly (start of walkingbomb stretch)
  • Shadow: Hard'd parasyu over bombs/split platforms
  • Skull: Removed 1 bigeye from Eddie room (Hard)
  • Skull: Reworked checkpoint graphics; moved spikes
  • Skull: Switched Hard on first and second bombiers in sunset stretch
  • Skull: Hard'd last skeletonjoe in sunset stretch
  • Pharaoh: Moved first brown after underground quicksand to previous step
  • Gyro: Hard'd 3 pukapellies on first elevator
  • Gyro: Moved letter item up
  • Crystal: Removed 1 bigeye from Eddie room (Hard)
  • Crystal: Moved powermuscler after Eddie slightly to the right
  • Flame: Added split-platform and shortened ladder before first oil/fire room
  • Flame: Moved second newshieldattacker up to allow slide-dodge
  • Flame: Shortened height of oil pit before D-Tank in final stretch
  • Knight: Hard'd right of first two tabans
  • Knight: Hard'd first brown in room prior to Eddie
  • Knight: Hard'd ladderpress in room prior to Eddie
  • Knight: Replaced ladders with platform(+giree) in room prior to Eddie
  • Knight: Removed 1 bigeye from Eddie room (Hard)
  • Knight: Hard'd first cannonjoe after Eddie room
  • Enker: Moved adheringsuzy up in first room
  • Enker: Added platform in weapon energy room
  • Enker: Moved gabyoall to the left below empty spike room
  • Enker: Removed first spike in room with boss door
  • Quint: Moved dachone slightly to the right
  • Quint: Repositioned first gabgyos
  • Quint: Heightened doorway in room with girees and newshotman
  • Quint: Moved left spikes up to next screen in boss door room
  • Ballade: Reworked missiles around D-Tank
  • Ballade: Raised left bomb in dual-bomb room slightly
  • Ballade: Added hole amongst missiles after multi-bomb room
  • Ballade: Added energies in Mummira passage
  • Ballade: Removed missiles to open mummira path close to the door
  • Wily 1: Lowered second platform in underwater stretch
  • Wily 1: Hard'd first girees in underwater stretch
  • Wily 1: Removed spike ceiling above fish at end of underwater stretch
  • Wily 3: Removed platform and extended ladder in second room
  • Wily 3: Lowered left towers in spike-ceiling hallway and added mizzile
  • Wily 3: Tweaked dual-energy ceiling box near end of level; shortened spike pit below
  • Wily 4: Reworked double-Knight block area; removed one block and added sniperjoe
  • Wily 4: Removed spikes from room before boss door room
  • Wily 6: Tweaked platforms and replaced weapon energies with item boxes
  • Dark: Section 1- 1st room- heightened and tweaked tiles on tower before far jump
  • Dark: Section 3- end of falling blocks- added platform below ladder
v1.2 - 2011.09.01
Fixed 11 bugs and made 8 graphic/audio improvements. Also made very few other tweaks to curb difficulty just slightly, one of which was altering Top Man's attack power to his Mega Man 3 amount and making his rebound attack a Hard Mode-only feature.
v1.1 - 2011.04.01
Fixed 7 bugs and made 5 graphic/audio adjustments, and updated the loading screen to be the finished box art.
v1.0 - 2010.12.19
Made with Game Maker 7.0.