SuperDanny
Note: This is mostly here for archival purposes, so unless you're just curious to check out the original I strongly suggest
you instead play the remake, SuperDanny Powered Up.
What started as a silly sequel to SuperDanny's Adventure turned into my first all-out Classic Mega Man fangame. SuperDanny returns, this time equipped with a buster cannon to take down Dr. Wily and his 'Bots. Defeat a boss to gain Cross Fusion, where you change into the Robot Master himself and inherit his weapon and attributes along with appearance. Being my first all-out Classic Mega Man game (and started with just under 7 months of GM experience behind me) the engine is highly inaccurate and sloppy, and the game's design as a whole is pretty bad, in addition to needing serious polish almost everywhere. I was proud of it at the time it was made, though--and justly so I think when taking into consideration my minimal experience and the average quality of Mega Man fangames back in those days. Release Notes
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