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Mega Man Endless
File Size: 15.6 MB
Downloaded: 8800
Difficulty: Standard

Latest Release
V2.0 - 2017.02.01 - GM 7.0
Previous Release(s)
V1.2 - 2016.07.07 - GM 7.0
V1.1 - 2016.07.02 - GM 7.0
V1.0 - 2016.07.01 - GM 7.0
Embark on a 16-bit Classic Mega Man adventure that never ends! Featuring 48 unique micro levels created by 22 different designers from the Mega Man community and 12+ action-packed boss battles shuffled at random with each new run, the experience stays fresh as you strive to up your best screen count and claim your place on the online leaderboards!

Shake things up further with a run at Time Mode, where a countdown threatens to drain your energy unless you speed through and collect the T-plates as you go. Or take a stab at Boss Mode, where it's just you against the Robot Masters. And when you've mastered the game, challenge yourself in Perfect Mode with no special weapons and only one energy to see you through.

Featuring the most accurate fan engine to date and equal in screen count length to the average Classic Mega Man title, Mega Man Endless is a must-play for any fan of the Classic series!
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Release Notes
  • NOTE: If you're updating from an older version and wish to keep your Records and Preferences, you can do so by copying the 'data01' file from your original game folder into the new version folder.
    Spike, Hole and Laser death records will automatically be applied to new v2 hazard records to match.

  • Version 2.0
    + Spikes, Holes & Lasers now deplete 7 HP and restart current level if you have energy remaining.
    + New records added to differentiate between hazard encounters and actual deaths.
    + Added a small energy to Garirry's water level.
    + Fixed Ice Slasher hitbox to prevent it incorrectly passing overhead.
    + Fixed Komasaburo's hitbox from allowing low shots.
    + Fixed getting crushed against a ceiling adding incorrect death records.

  • Version 1.2
    + Fixed improper screen transitions in levels by CBomb and Garirry.
    + Fixed Top Man's traumatic reaction to destroying his tops before they're launched.
    + Tightened up code of boss hit spark position (fixes Clone issue).
    + Fixed improper shuffling of Boss Mode after lap clear + death.
    + Now counts towards spike deaths if you're crushed against a ceiling.
    + Solidified Cut Man's lower blocks to prevent trapping yourself.

    + 'Try Again' option added to Results menu.
    + Increased Crash Man's prime weapon weakness damage from 4 to 6.
    + Melting Ice Block: Time between melts increased 2 frames for accuracy.
    + Slightly altered Peterchy collision box for accuracy.
    + Force-randomizing seed before level shuffle (probably makes no difference).

    + Joseph Collins Level: Moved first room spikes over for clarity and safety.
    + LobsterKing Level: Shortened last room gap in lowest Guts platform.
    + Blyka Level: Tweaked first room for additional clarity in the function of jump/fall through platforms.
    + ChargedShot Level: Filled in second room hole to prevent path confusion.

  • Version 1.1
    + Fixed Shadow Man's traumatic reaction to destroying his blades before they're thrown.
    + Blyka Level: Fixed backtracking up ladder after horizontal scrolling.
    + CBomb Level: Fixed backtracking into ceiling.
    + Corrected Blaster collision mask.
    + Fixed magnets not pulling you into spikes.
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