SuperDanny Powered Up
Take control of the craziest Mega Man fan alive as you take on Dr. Wily and Robot Masters from MegaMan 1 & 2 in this epic Classic series game. Get equipped with Cross Fusions, special items and costumes as you overcome up to 20 levels in various difficulty modes and complete the 18 Challenges.
One of the game's most unique features is Cross Fusion. Rather than receive a weapon for defeating a Robot Master, SuperDanny borrows Cross Fusion from the Rockman EXE Anime Axess series (of which the real SuperDanny is a big fan): with Cross Fusion, you don't merely change colors and use his weapon; you change into the Robot Master himself, inheriting his weapon and attributes along with appearance.
In addition to the unique weapons system, this game features a solid engine built to precise accuracy with the original games, as well as fully 8-bit music and polished graphics. SuperDanny Powered Up is an impressive addition to the roster of Classic Mega Man fan games out there that no fan of the Classic series should miss out on!
The desire to make SuperDanny Powered Up stemmed from the fact that, while the first SuperDanny may have sucked in a lot of ways, I think of my entire game collection it was the one I had the most fun making, and I feel I probably have the same sort of attachment to it that Inafune has stated as having for Mega Man 2. So, rather than leave it to suffer from my lack of experience when it was made, I thought it deserved the upgrade with SuperDanny 2's engine, in addition to all of the content that it should have had from the start.
Originally, the Powered Up concept was to include major changes in the way of 16-bit graphics, an item shop, and other extremities, but in the interest of finishing the project I scrapped these ideas before development began (besides, I prefer the 8-bit style myself). As for what is Powered Up over the original SuperDanny, the new features that put this game on par with SuperDanny 2 include: