-------->Miscellaneous Changes -Hard Mode and Fusion Mode unlock together -Removed Hard Mode enemy flash damage -Default to last costume worn on level start and new life -Additional bonus content on Challenge completion -Display 18th Challenge info up front -Allow game restart from end of credits -Save screen size preference -Wily B3 music changed from OGG to NSF format; quality and volume improvement -Removed ZE CLOWN and Elpizo explosion voice clips -Alternate music added for MM2 Robot Master stages -Alternate music persists on new life (but can be toggled back to normal) -Alternate music can be set as default by holding shift on mode select -Normal buster bullet now has squared mask -Bubble Fusion shoots normal bullets when swimming -Ice Fusion pierces shielded enemies -Fire Fusion on-screen shot limit increased from 1 to 2 -Puyo Fusion shot un-ricochets on way back -Puyo Fusion can now climb -Air Fusion can now climb -MM2 Crash wall explosions can no longer produce items -Tweaked player climbing+shooting sprite xscale behavior -No longer preloading unused sprites -------->Boss Alterations -Quick Man: Complete AI overhaul -Bubble Man: Less random, relentless and aggressive -Crash: Adjusted auto-jump timing slightly -Metal: Slightly lowered blade speed -Cut Man: Removed most randomized aspects from behavior -Fire: Extended time before first shot by a hair -Damage: Adjusted head speeds- values and spawns -ZE CLOWN: Big's speed increments instead of smalls, small's power increments -Mecha Dragon: Slowed fire, tweaked shot timing to be faster but less random -Final Wily: Minor but important tweaks for a fairer fight -Fish Man: Slowed half-energy puyo spawn rate -------->Enemy Alterations -Press: Faster ascent -Kamadoma: Higher mask, more accurate speeds and time between jumps -Bombs: Properly aligned explosions -Cannon Joe: Tweaked canspin timing if player isn't in range -Sniper Joe B: Lowered HP from 10 to 8 -Sniper Armor: Lowered HP from 15 to 12 -Shield Attacker: Ice damage from 4 to 2, Fire damage from 1 to 4 -Mole: Fire damage from 1 to 2 -Petit Kerog: Enlarged mask -Metall Swim: Fire no longer ricochets -------->Stage Alterations -Cut: Moved Yambow over high jump 8 pixels left -Cut: Extended platforms in first Adhering Suzy room for easier jumping -Cut: Tweaked tiles in last Adhering Suzy room for easier jumping -Cut: Hard'd first two Kamadoma in last Cutter room -Ice: Added pillar in ice block/Telly pit -Ice: Lowered checkpoint spike pit and covered with ice block -Ice: Removed first spike ceiling in underwater stretch, tweaked ice blocks -Elec: Enlarged energy wall pocket -Fire: Moved first Screwdriver on bridge 16px right -Metal: Removed spike and lengthened moving floor in first Hammer Joe room -Metal: Removed spike drop in room before Moles -Metal: Reworked 1Up tiles in room before Moles -Bubble: Removed spikes from item room and shortened exit ladder -Bubble: Hard'd Tanishi before D-Tank -Crash: Replaced Shot Man in item room with Metall -Crash: Tweaked platform head bump at start of cloud stretch -Crash: Moved Shot Man before big pit 16px left -Crash: Right-side lower-middle bombs moved down one block -Crash: Swapped D-Tank and 1Up positions on tower -Crash: Added bombs and wall to semifinal tower room -Crash: Moved first Shot Man in final room 16px right -Wily A2: Hard'd Fish Man underwater Pepe -Wily A3: Tweaked platforms to ladder before spike-box room -Wily A3: Tweaked Telly rooms -Wily A3: Added tile to ease jump in first Adhering Suzy room -Wily A4: Extended platform in front of Sniper Joe in final brick stretch -Wily B1: Shrank hole width before second climb -Wily B2: Tweaked beginning Bubble spike pool -Wily B3: Reworked tiles for easier jumping in first hall -Wily B3: Hard'd first Cannon Joe -Wily B3: Removed spikes below ladder in first hall -Wily B3: Added Hard-only Shield Attackers and ladder bomb after checkpoint -Wily B3: Lowered floor bombs in Sniper Joe room for easier jumping -Wily B3: Rearranged bombs in room before final stretch -Wily B3: Removed Hard-only Pottons in up-block stretch -Wily B5: Widened platform at end of first room before last Cannon Joe -Wily B5: Removed upper of first two yoku blocks -------->Visual Fixes/Changes -Fixed sprite bleeding on certain graphics cards -Corrected subtle black background tones to match properly -Cut Man colored accurate orange -Revised Teisel costume sprites -Corrected skin tone of Mega Man, Proto Man, Wily -Improved first Wily castle boss graphics -Made weapon energy bars invisible in Fusion mode -Corrected Fire Man walking+shooting frame position -Thinned wrist yellow on Elec Man's sliding sprite -Tweaked background in Wily B5 -Added missing animated bubble tiles in Bubble Man's stage -Corrected dirt tiles below second structure in Wily B1 -Removed extra pixel from normal explosion sprite and first Wily Machine bullet -Corrected color of big explosions -Corrected color of Ice sky and tile color (also applied to Wily A1, A4, B2) -Corrected Wily B3 tile color -Changed "Push" to "Press" and added black outline to "Dr." in Stage Select -Removed window bar tiles in the Proto costume room -Darkened completionist credits night background -Corrected ZE CLOWN's death explosions to be centered -Fixed ZE CLOWN's first hit spark from occasionally being off-center -Corrected Damage128's head explosions to be centered -Corrected Petit Kerog's explosion position -Slowed first Wily Machine's explosion flashing -Tweaked Fish Man's puyos to be more NES friendly -Made background of Wily A1's outside ladders transparent instead of black -Properly aligned explosions of MM2 Crash walls -Tube lights now in sync -Moved title menu and added v2 in corner -Right-aligned right side of options menu -Reordered ending quote book pages -Corrected vgmaps.com on ending credits -Changed opening copyright to say "SuperDanny Character" -Smoothed ending question mark sprite -------->Bug Fixes -Poor performance of file load and options screens on Windows 8 -Getting stuck going through ZE CLOWN door for rematch after losing -Getting stuck at Wily B2 if you die during victory tune after boss -Challenge completion at game end when dead -Items and item box stop animating on screen edge when filling up energy -View boundaries on small energy -Slide not dusting certain distance near wall -Piercing weapons multi-hitting enemies during pause, energy fills, etc. -Air Fusion's normal shot still moving after ricochet -Air Fusion's normal shot still moving in first phase during pause -Only 4/8 Puyos play ricochet sound to avoid potential Windows 8 crash -Prevent Puyo Fusion from shooting in boss room to avoid post-teleport reform -Fire Fusion's small fire sliding down wall -Springer springs without actually hitting -Springer bullet collisions varied -Big Fish occasionally sticks in turnaround point -Kamadoma jump height against wall -Petit Kerogs potentially shoot out backwards -Yambows visible if on screen after room transition -Crash Man walks the wrong way on first landing * Additionally, 2 miscellaneous changes, 1 bug fix and 1 stage alteration have been excluded from this list as they pertain to bonus content and such.