-------->Miscellaneous Changes -Changed Fire Man Doc Robot AI to match SD Powered Up -Unlock Hard Mode just by beating the game on Normal -Reworded letter message to be unmistakably clear and loop once it goes off screen -Petit Snakey first-shot timing made more accurate -------->Fusion Improvements -Snake: increased speed of sliding -Snake: increased search snake limit to 4 -Snake: replaced snake seed with piercing snake missile (seed used with password) -Skull: shield drains energy only on enemy contact -Skull: shield has an HP of 4 against bullets -Skull: normal bullets can shoot up and down -Skull: increased normal bullet limit to 5 -Skull: increased speed of running and climbing -Flame: increased flame shot limit to 6 -Flame: increased destructive ability of flame wave -Knight: no knockback motion when hit -Knight: increased aerial movement speed -Knight: increased speed of normal attack -Knight: increased destructive ability of attacks -------->Damage Alterations -More power to the Mummira head across most enemies -Drastically increased Fusion damage against Adhering Suzy -Balancing and minor adjustments to weapons across most enemies (and bosses) Shadow : -1 on Shadow special Snake : -1 on Shadow special Snake : -1 on Snake special Snake : +1 on Mummira Skull : +1 on Snake normal Skull : -1 on Knight normal (can now pierce his shield) Skull : -1 on Knight special (can now pierce his shield) Gyro : +1 on Mummira Crystal : +1 on Gyro normal Crystal : +1 on Mummira Knight : -1 on Snake special Knight : +1 on Mummira Ballade : +2 on Skull special Ballade : +1 on Knight normal Ballade : +1 on Mummira Bass 1 : +1 on Skull special Bass 1 : +1 on Mummira DocElec : +1 on Shadow normal DocElec : +1 on Mummira DocCrash: +2 on Gyro normal DocCrash: +1 on Mummira DocIce : +1 on Mummira UncleJet: +1 on Mummira DocFire : +1 on Mummira DocQuick: +1 on Mummira Bass 2 : +1 on Skull special Bass 2 : +1 on Mummira Wily 1-2: +1 on Knight normal Wily 1-2: +3 on Knight special Wily 3 : +1 on Flame special Dark 1 : +1 on Flame normal Dark 1 : +2 on Flame special Dark 1 : +1 on Mummira Dark 2 : +1 on Mummira Dark 3 : +1 on Snake normal Dark 3 : +1 on Snake special Dark 3 : +1 on Mummira -------->Stage Alterations -Top: Hard'd 2 mechakkero in first room -Top: Hard'd right wall cannon -Top: Hard'd bolton before second tama -Snake: Hard'd and moved third garyoby in first room slightly to the right -Snake: Hard'd 3 snakes from snake hallway -Snake: Complete redesign of alternate Gyro path -Snake: Moved left-most taban to right in room after Gyro path (Hard) -Snake: Moved first bombflier to the right slightly (Hard) -Shadow: Hard'd first bomb -Shadow: Moved first peterchy to the right slightly -Shadow: Moved second lyric across bombs to the right slightly -Shadow: Hard'd first peterchy after bomb stretch -Shadow: Added wall to prevent backtracking after secret room -Shadow: Moved pickelmanbull to the right slightly (start of walkingbomb stretch) -Shadow: Hard'd parasyu over bombs/split platforms -Skull: Removed 1 bigeye from Eddie room (Hard) -Skull: Reworked checkpoint graphics; moved spikes -Skull: Switched Hard on first and second bombiers in sunset stretch -Skull: Hard'd last skeletonjoe in sunset stretch -Pharaoh: Moved first brown after underground quicksand to previous step -Gyro: Hard'd 3 pukapellies on first elevator -Gyro: Moved letter item up -Crystal: Removed 1 bigeye from Eddie room (Hard) -Crystal: Moved powermuscler after Eddie slightly to the right -Flame: Added split-platform and shortened ladder before first oil/fire room -Flame: Moved second newshieldattacker up to allow slide-dodge -Flame: Shortened height of oil pit before D-Tank in final stretch -Knight: Hard'd right of first two tabans -Knight: Hard'd first brown in room prior to Eddie -Knight: Hard'd ladderpress in room prior to Eddie -Knight: Replaced ladders with platform(+giree) in room prior to Eddie -Knight: Removed 1 bigeye from Eddie room (Hard) -Knight: Hard'd first cannonjoe after Eddie room -Enker: Moved adheringsuzy up in first room -Enker: Added platform in weapon energy room -Enker: Moved gabyoall to the left below empty spike room -Enker: Removed first spike in room with boss door -Quint: Moved dachone slightly to the right -Quint: Repositioned first gabgyos -Quint: Heightened doorway in room with girees and newshotman -Quint: Moved left spikes up to next screen in boss door room -Ballade: Reworked missiles around D-Tank -Ballade: Raised left bomb in dual-bomb room slightly -Ballade: Added hole amongst missiles after multi-bomb room -Ballade: Added energies in Mummira passage -Ballade: Removed missiles to open mummira path close to the door -Wily 1: Lowered second platform in underwater stretch -Wily 1: Hard'd first girees in underwater stretch -Wily 1: Removed spike ceiling above fish at end of underwater stretch -Wily 3: Removed platform and extended ladder in second room -Wily 3: Lowered left towers in spike-ceiling hallway and added mizzile -Wily 3: Tweaked dual-energy ceiling box near end of level; shortened spike pit below -Wily 4: Reworked double-Knight block area; removed one block and added sniperjoe -Wily 4: Removed spikes from room before boss door room -Wily 6: Tweaked platforms and replaced weapon energies with item boxes -Dark: Section 1- 1st room- heightened and tweaked tiles on tower before far jump -Dark: Section 3- end of falling blocks- added platform below ladder