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Examples
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Three years of development and fine tuning backed by four prior years of Game Maker experience,
this engine is the magnum opus of my creations in Game Maker (aside from the games made with it, of course).
The engine's list of features is quite substantial,
and gives a very good jump-start to making a Mega Man game in Game Maker. Note however that it is an "engine"
and not an "example"; unlike my other examples that explain how every piece of code functions in detail,
explanations are very minimal in this, relying more on the user's skill in Game Maker.
Download it for more info and a playable demo, or see it in action at YouTube!
Requires Game Maker Pro Edition and advanced experience in GML!
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Customizable controls add a great deal of polish to any game, and this example demonstrates
how to implement them for both the gamepad and keyboard using
a very efficient method.
It also shows you how to save the controls in an INI file and provides other useful functions.
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Not an actual Game Maker file example per se, but a PDF document containing advanced notes on how to better
use NSF files in Game Maker via Shaltif's S-Winamp extension.
Includes a working NSF DLL and how to use it, how to play the desired track of an NSF file and more.
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A very basic and simple Mega Man example with a decent movement engine, enemies, energy bar, etc.
It's 99% coded in GM's drag-&-drop actions with tons of explanations of even the
most basic functions, so newbies should be able to learn a lot about Game Maker from this.
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A simple example demonstrating how to add gamepad support to an already keyboard-controlled game.
Though done in GML I have done thorough commenting and it's pretty simple to begin with,
so hopefully anyone can easily understand how to implement gamepads with this.
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The lantern effect is where you can only see right around the character, leaving the rest of the room in darkness.
The method I used to achieve this effect is actually quite simple, but it took me awhile to think of it so I thought
other people might find this example useful.
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